Tinkers Tools (2024)

This page provides data and information about the Tinker's Construct tools. You may be looking for GregTech Tools instead.

The Tinker's Construct (TiCon) mod introduces customizable tools and weapons. These tools can be built out of multiple parts with different materials. Each material has its own statistics and special attributes. Tool parts are created in the Parts Station, the Smeltery, or MV Extruder, and combined to build a tool in a Tool Station or its upgrade, the Tool Forge.

Searching for Parts

Tinkers Tools (1)

The majority of TiCon parts are blacklisted in NEI and cannot be searched for directly. However, the Uses page of any TiCon material will have a Tool Materials tab, displaying the statistics and attributes of tool parts made with that material.

To look up the parts themselves, look up the NEI Uses tab for the Cast item that creates the specific part (ex. "Pickaxe Head Cast"). Then, navigate to the Casting Table tab for parts that can be made with the Smeltery and the TiCon Part Extruding tab otherwise. The 2.6.1 text search function is helpful for navigating the large variety of materials.

Repair, Enhancement, and Part Replacement

TiCon tools can be repaired in a Crafting Station, Adventure Backpack, Tool Station, or Tool Forge using the primary part's material (usually in ingot form). For Crafting Stations and Adventure Backpacks, the tool must be placed in the center of the grid to be repaired, where the pickaxe icon is. More material can be used in a single repair by filling more of the surrounding grid slots with the repair material.

A tool can be enhanced with modifiers or have their parts replaced in a similar fashion. Both require the tool to be at full durability.

Levels

Tinkers Tools (2)
Tinkers Tools (3)

There are two separate levelling systems associated with TiCon tools/weapons.

Mining Level

Mining Level/XP is only present on tools that break stone/ore blocks like Pickaxes and Hammers. Mining XP will either be two numbers divided by a slash showing the current / needed XP, or "Boosted", which means the tool is fully powered up. When a new tool is made or the tool head is replaced, the tool's Mining XP will reset to zero. Until it reaches "Boosted" status, the tool's Mining Level will be reduced by one. The NEI Tool Materials tabs show the Boosted Mining Level of a material, while Extruder and Smeltery tool part recipes show the unboosted Mining Level.

A tool's Mining Level can also reach Boosted instantly by having an item (Zombie Head 1, Skeleton Skull 2, Creeper Head 4, Wither Skull 7, or Nether Star 8) be attached to it. Each item works only on tools of up to the Mining Level listed on the head and will show on the tool's icon. These items do not cost a modifier slot to apply but can only be added to fully repaired tools, just like other modifiers. They also cannot be attached to tools that already have Boosted status.

A tool's Mining Level determines what blocks it can break. The Waila tooltip of a block displays any Mining Level requirement (i.e., "Harvest Level: 05-Obsidian"). The tooltip text will be green if the current tool meets the requirement, or red if it does not.

LevelBlock TierNotable Materials
00StoneFlint, Bone, Netherrack, Paper, Magical Wood
01CopperCopper
02IronIron, Thaumium
03TinBronze
04RedstoneSteel, Damascus Steel, Vanadiumsteel
05ObsidianAlumite, Shadow Metal, Manasteel, Unstable, Energetic Alloy
06ArditeArdite, Infinity, Vibrant Alloy
07CobaltCobalt, Oriharukon
08ManyullynManyullyn, Bedrockium, Draconium
09+---Awakened Draconium, Infinity Catalyst, Ichorium, Gaia Spirit, Transcendent Metal

Tool Level

Modifier SlotLevel
Every Level2 to 3
Every 2 Levels5 to 11
Every 3 Levels14 to 20
Every 4 Levels24 to 40
Every 5 Levels45 to 99

Tool Levels, introduced by Iguana's Tinkers Tweaks, are present on all TiCon tools/weapons. Unlike Mining Level/XP, there is no cap on tool levels, but each level requires an increasing amount of XP. Tool Level maxes out at 100, and grants modifiers at certain levels.

Level Gain

Mining/Tool Levels accumulate with 1 XP per block harvested or enemy killed. The amount of XP it takes to level up is based on harvesting speed for tools or damage dealt for weapons.

Tools

Pickaxe/Shovel/Axe/Mattock

General rule of thumb for pickaxes is to use the head with the best mining level you can get. You can more or less follow similarly with shovels/axes, as only speed/durability matter here. If ingots are in short supply, it's fine to hold off upgrading your shovel/axe/mattock. Don't upgrade to a pickaxe head you don't have the ability to repair.

Steam
  • Head: Bronze
  • Binding: Any (Any material you want, this only adds the trait and has NO other effect)
  • Tool Rod: Slime Crystal (requires an Alloy Smelter, slime - Slimy trait will occasionally spawn small slimes) > Bronze
LV
  • Head: Alumite
  • Binding: Any (Paper or Thaumium add an extra modifier, which is given as a quest reward also. Paper/Thaumium parts are made in the part builder)
  • Tool Rod: Slime Crystal > Alumite/Steel > Bronze. If you don't care about durability, you can use Thaumium for the extra modifier (does not stack with Thaumium binding).
MV
  • Head: Cobalt or Vanadiumsteel (post MV extruder)
  • Binding: Paper or Thaumium
  • Reinforced Tool Rod (The metal "Reinforced Ingot", requires an implosion compressor or luck from loot bags) > Damascus Steel > Vanadiumsteel, or stick with Thaumium
HV+

Shadow Metal, Energetic Alloy, Vibrant Alloy, or most GT metals work.

Later on you can make a Vajra, which acts as all tools plus GT tools with silk touch in one and insta-mines blocks.

Hammer/Lumberaxe/Excavator

Hammers greatly speed up mining ore veins, since they are able to mine in a 3x3 area.

The head should be easily repairable. The head and large plates should give a good mix of durability and mining speed. Higher mining speed also increases the tool experience required to level exponentially, so be careful when upgrading especially when close to the next tool level.

For the Lumberaxe and Excavators, it is recommended to start with Netherrack heads for ease of repairing, slower mining speed for easier leveling, and lack of harvesting level requirements for most use cases. Making them out of the common materials is fine as well.

Steam
  • Head: Alumite > Bronze (whatever you can best afford to repair)
  • Large Plates: Alumite > Bronze > Iron
  • Tool Rod: Alumite/Steel > Bronze > Iron
LV
  • Head: Alumite > Bronze
  • Large Plates: Alumite > Bronze > Iron
  • Tool Rod: Alumite/Steel > Bronze > Iron
MV
  • Head: Perditio (fast, fragile, easy repair), Vanadiumsteel (moderate speed, good durability, difficult repair), Manasteel (slow speed, high durability, easy repair)
  • Large Plates: Perditio, Vanadiumsteel, Manasteel
  • Tool Rod: Manasteel > Damascus Steel > Vanadiumsteel > Aeon Steel
HV+

Switch to MV+ auto miners.

Broadsword/Rapier/Cleaver

Broadsword is more or less an early game sword which becomes replaceable quickly by Crossbow in terms of total damage starting in LV from there. There are some certain cases where you will have to use a melee sword, such as Withers when they have protection from ranged attacks on, or against Vengenance mobs or Witch spiders. Rapiers are okay in that their damage goes through armor, which can be particularly effective vs some bosses like Lich, but Broadsword does just fine for all the early game needs.

Cleaver is not recommended to make, as its damage is poor in comparison to Crossbow. You'd only ideally make one for the Beheading bonus (Cleaver comes with innate 20% Beheading chance) which you will likely make in HV-tier due to the NASA Workbench requiring 9 Nether Stars, which require Wither kills. If you are at this point, you can make the MV one identically; large plates only affect durability and speed, so it doesn't matter what you want to use here. It is recommended to make a Skullfire Sword instead of a Cleaver as they guarantee 3 Wither Skeleton heads on every regular Skeleton kill, but this path requires some Thaumcraft progression (up to the Infusion altar).

See Also
Shuriken

Every other weapon not mentioned aren't known to be strong/meta, mostly a meme, or impossible to make in a Tool Forge (i.e. Katanas which you can only get from loot bags).

Steam/LV
  • Blade: Alumite (2 damage) > Bronze/Iron (1.5 damage)
  • Binding: Any with Reinforced or bonus modifier (Paper/Thaumium)
  • Tool Rod: Slime Crystal (or the best durability multiplier you can find) > Wood
MV
  • Blade: Vanadiumsteel (7 damage, post MV Extruder)
  • Binding: Thaumium
  • Tool Rod: Damascus Steel > Vanadiumsteel

The better upgrades after Vanadiumsteel Blade in order of progression are Meteoric Steel (12 damage, early EV), Tungstensteel (14 damage, mid-EV), Palladium (16 damage, IV), Adamantium (19 damage, LuV), and Neutronium (20 damage, UV).

Crossbow

The limb affects arrow speed, draw speed, and durability. Carbon is low durability with fast draw speed and moderate arrow speed. The binding only gives its trait, so use the highest reinforced stat possible (obsidian) or free modifier (thaumium). Paper tough binding is not possible to make, so only use these two. The body only contributes durability.

Steam
  • You can only make a crossbow once you have access to the Tool Forge, at that point you should be more or less close to LV. Invest in a hammer instead of a crossbow
  • If you still want one, you can follow the quests where it tells you to make a wooden crossbow in Steam page after Tool Forge, but not recommended. A broadsword is enough for your early game needs.
LV
  • Limb: Carbon
  • Bowstring: Fiery (dropped from spiders in the Nether)
  • Tough Binding: Obsidian or Thaumium
  • Body: Slime Crystal > Wooden
MV
  • Limb: Carbon
  • Bowstring: Fiery
  • Tough Binding: Thaumium
  • Body: Manasteel > Damascus Steel > Vanadiumsteel
HV-EV
  • Limb: Energetic Alloy
  • Bowstring: Fiery
  • Tough Binding: Thaumium
  • Body: Manasteel > Damascus Steel > Vanadiumsteel
IV
  • Limb: Osmiridium
  • Bowstring: Fiery
  • Tough Binding: Thaumium
  • Body: Manasteel > Damascus Steel > Vanadiumsteel
After that
  • Upgrade the head to Infinity.
  • Upgrade body to:
  1. Neutronium
  2. Draconium
  3. Trinium
  4. Awakened Draconium
  5. Infinity

In that order at any point when you feel like it and have access to the material, only changes durability. (durability multiplication modifier)

Crossbow Bolts

Rule of thumb is "highest damage tip material with the lightest rod". Use Slimeleaf Fletching, made of Slimy Leaves from a Slime Island tree, for all bolts by preference.

With the Tinker's Smeltery only some basic materials can be cast directly on a tool rod placed on the casting table, tipping the rod with the same metal, such as Iron. For higher tier tips, a MV Fluid Solidifier is required, supplied with the tool rod and molten metal from the Smeltery. For crossbow bolts the Fluid Solidifier cannot use GT molten metals.

Upgrade fully repaired bolts by making a new tool rod tipped with the desired metal, replacing both old rod and tip in a Crafting Station or Tool Forge.

Steam
  • The quest asks you to make an iron tipped wooden rod that you can use the Smeltery to make, although still not recommended here.
LV
  • Tool Rod: Slime Crystal
  • Tip: Alumite
  • Fletching: Slimy Leaves
MV
  • Tool Rod: Carbon
  • Tip: Vanadiumsteel
  • Fletching: Slimy Leaves
HV
  • Tool Rod: Energetic Alloy
  • Tip: Meteoric Steel (post Moon, NOT Meteoric Iron!), Vanadiumsteel
  • Fletching: Slimy Leaves
EV/IV
  • Tool Rod: Energetic Alloy
  • Tip: Palladium
  • Fletching: Slimy Leaves
LuV
  • Tool Rod: Energetic Alloy
  • Tip: Adamantium
  • Fletching: Slimy Leaves

Modifiers

Modifiers are special abilities independent of material traits. A tool requires Modifier slots to gain modifiers; these are gained by increasing Tool Level or through one-time-only combinations with specific items in the Tool Station/Tool Forge.

Adding Modifiers

All tools start with zero modifier slots unless one of their materials gives modifier slots as an attribute (Thaumium - Thaumic/Paper - Writable). Up to three modifier slots can be added to any tool using the items below by combining them with a tool in a Crafting Station, Adventure Backpack, Tool Station, or Tool Forge; each combination can only be used once. Some Enhanced Lootbags have a chance to drop a Creative Tool Modifier for an additional modifier slot. Creative modifiers are unlimited in uses per tool.

  • Diamond + Gold Block
  • Enchanted Golden Apple + Diamond Block
  • Nether Star

Pickaxe/Shovel/Axe/Mattock

  • Redstone
  • Diamond
  • Lapis

Redstone increases mining speed. Diamond boosts Mining Level by one and adds a flat 500 durability. Emerald adds 50% durability. Lapis/Luck adds Fortune, which increases yield from small ores. Note that Auto Miners have a greater fortune bonus in the later game. Reinforced (Durability Save chance) or Moss (Auto-Repair) modifiers are generally not worth putting on these tools, as they're easy to repair (typically 1-3 ingots to full durability). Save Ball of Moss for crossbow bolts and Reinforced for making unbreakable tools for Automated Farming later.

Hammer

  • Redstone
  • Lapis

Hammers tremendously benefit from mining speed, because they typically start with lower mining speed than pickaxes. Extra mining speed can help clear ore veins more quickly. Hammers already have a large amount of durability, so Reinforced and Moss are not recommended.

Lapis adds Fortune, which increases yield from small ores. Note that Auto Miners have a greater fortune bonus in the later game.

Lumberaxe

  • Reinforced

Lumberaxes should eventually be made unbreakable for farming use; refer to the Netherrack levelling tip in the Hammer/Lumberaxe/Excavator materials section above.

Excavator

  • Redstone
  • Reinforced

At 22 mining speed, excavators can dig blocks in one tick. After hitting that benchmark, use Reinforced/Moss.

Broadsword/Rapier/Cleaver/any melee weapon

  • Quartz
  • Lapis
  • Beheading

Quartz for more damage. Lapis for looting. Beheading for better chances of head drops (e.g., wither skulls). Other modifiers not recommended.

Crossbow

  • Redstone
  • Lapis
  • Diamond
  • Reinforced

In that order. Redstone until 0.25s minimum draw speed. Lapis for Looting bonus. Diamonds, Reinforceds, and Moss for durability.

Note that every other modifier (such as Quartz) only works for using the crossbow as a melee weapon.

Bolt

  • Moss
  • Quartz

2x Moss recommended for faster regen. Moss can be acquired as a quest reward or through a Thaumcraft infusion recipe (New Horizons tab). Alternatively, opening early game loot bags has a chance to give a Pierce bolt with Moss, Diamond, and extra modifier slots.

Quartz for damage; note that this extra damage does not multiply with arrow speed.

Auto Leveling

The Dynamism Tablet from Thaumcraft can automatically level some Tinker's tools. Melee weapons will gain XP from killing mobs, mining/digging/woodcutting tools can level by either killing mobs or breaking automatically placed blocks. Shurikens gain XP by killing mobs too, but require switching to right-click mode and rapidly consume ammo. Other ranged weapons and ammo can't be leveled this way.

Troubleshooting

IssueCause
Cannot swap partsTool must be fully repaired before parts can be changed.
Broken toolRestore durability by repairing the tool. Combine an ingot of the tool head material and tool in a Crafting Station, Tool Forge or Adventure Backpack grid.
Cannot add more RedstoneTools and weapons have a max limit, notably 0.25s Draw Speed for crossbows.
Cannot add materialsAdding redstone/lapis/reinforcement or any other trait to a tool requires a modifier slot. Some take one modifier per level.
Cannot craft partSome parts are made in the Tool Station, some are cast in the Smeltery, and many require an Extruder. Also check the material cost; some parts require more than one block/ingot to craft. For creating casts, use cobblestone in the Tool Station.

GT New Horizons

Tinkers Tools (4)

Meta
Tiers

Beginner TipsStoneSteamLVMVHVEVIVLuVZPMUVUHVUEVUIVUMVUXVMAX

Mechanics
Setup
Development
Tinkers Tools (2024)

FAQs

What are tinkers' tools? ›

Tinker's tools include a variety of hand tools, thread, needles, a whetstone, scraps of cloth and leather, and a small pot of glue.

What is a tinker's tools check? ›

After each use, a Magical object has been put under strain and may suffer from a Malfunction or even a Catastrophic Failure. To determine what strain your object has gone through, after each use of the object and no matter how long, you must roll a Dexterity (Tinker's Check) against the Malfunction DC of the object.

Are tinker's tools artisan's tools? ›

Tinker's Tools is a type of artisan tool, just like smith's tools. Most classes do not give artisan tool proficiencies (except for Artificer, and they get Tinker tools for free). A background like Clan Crafter would grant them as a choice as would Guild Artisan. A Rock Gnome is also proficient in them.

What does a tinker do? ›

As a noun, tinker refers to a person whose job involves traveling around and fixing things. It's an old-fashioned word, dating from the 13th century, when traveling tinsmith wasn't an uncommon occupation.

Why are they called Tinkers? ›

In Ireland Travellers were also commonly known as tinkers, derived from the sound their tools made hitting metal when many Travellers worked as tinsmiths. Both gypsies and tinkers are considered pejorative terms today.

How much do Tinkers tools cost? ›

Xanathar's Guide to Everything

Certain tasks may require you to use your Intelligence instead of your Dexterity, per the DM's discretion. Tinker's Tools weigh 10 lbs and cost 50 gp.

What does a tinker's cuss mean in English? ›

to not be interested in or worried about something or someone: I couldn't give a tinker's cuss about what they think. Expressions meaning 'it isn't important to me'

Where did the saying tinker's cuss come from? ›

In the old days when tinkers traveled about the countryside toting the tools of their trade, they were considered a rather disreputable lot. In the 19th Century, the expressions “drunk as a tinker” and “swears like a tinker” were commonplace, as were, “not worth a tinker's curse” and “not worth a tinker's damn.”

What attribute are Tinker's tools? ›

You could argue either intelligence or dexterity for it; intelligence because you know what you're doing and what you're creating, and dexterity because your deft with the equipment.

What do artisan's tools do? ›

Artisan's Tools: These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft.

Is a forgery kit artisan's tools? ›

RAW, they are "other" tools, not Artisan's Tools.

What is the wrench of the tinkerer? ›

The Tinker's Wrench is a tool used by the Hephaestus kit, it's used to repair his mechs and as a weapon when his mech is either destroyed or in self-destruct mode.

What is tinker slang for? ›

an unskillful or clumsy worker; bungler. a person skilled in various minor kinds of mechanical work; jack-of-all-trades. an act or instance of tinkering: Let me have a tinker at that motor. Scot., Irish English.

Why is it called tinker? ›

A tinker was a craftsman who worked in tin chiefly. Tinker means 'a worker in tin, one who covers or mends (kettles etc.)

What is tinker used for? ›

Tinker is a REPL (read-eval-print loop) on top of PsySH. It takes your command line input, evaluates it and prints the output to the console.

What is Tinkers tool leveling? ›

This is taken to the next level with Tinkers' Tool Leveling, an add-on that adds an XP bar to each Tinkers' Construct tool. Simply use pickaxes to mine, swords to slay, and more to level up each tool. Each level earned will earn a free modifier, but each level will double in difficulty.

What is a tinker in computer? ›

Tinker, previously stylized as TINKER, is a suite of computer software applications for molecular dynamics simulation. The codes provide a complete and general set of tools for molecular mechanics and molecular dynamics, with some special features for biomolecules.

What stat is Tinkers tools? ›

You could argue either intelligence or dexterity for it; intelligence because you know what you're doing and what you're creating, and dexterity because your deft with the equipment.

What is the best pickaxe with Tinkers? ›

Pickaxe Combos

Prior to obtaining bones, the best pickaxe avaliable is a flint pickaxe with wood tool rod and binding. After getting bones, you can create best pre-smeltery pickaxe by using bone pickaxe head and tool rod, and flint binding, giving a 314 durability points and average mining speed whenever possible.

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